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Diggle Dirker
University of Caille Gallente Federation
0
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Posted - 2015.03.16 13:24:20 -
[1] - Quote
I play EVE to relax. For me, relaxation means doing what I want with no obligations to others. I've been in player corps that say they're relaxed and let you do what you want, but then it soon becomes clear there's still a certain level of expectation that you'll fulfill various obligations. I don't want to be made to feel bad just because I choose what to do with my own time, and so I leave and go back to the NPC corp where nobody has any expectations of me. |

Diggle Dirker
University of Caille Gallente Federation
12
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Posted - 2015.03.17 09:36:40 -
[2] - Quote
Vincent Athena wrote:About this part:
"40% move into "a very isolated playstyle, mining and/or missioning and they stay pretty much to themselves. They don't trade very much, they don't engage in a very diverse range of activities". These players are involved in "theme park" activities, "sticking to missions and leveling up their raven" (CCP's own words). CCP "can see very clearly" that their NPE directs players in this direction. For "many of them that's not a good fit and they end up leaving"
How do we know that "for many of them that's not a good fit"? Maybe for that 40%, solo, isolated play is exactly what they want from a game. They do as much of that play style as Eve has to offer, find they have done all they can do, and move on to some other game.
+1
CCP are being disingenuous there. It's not that mining, missioning and leveling up their raven are "not a good fit" for those players, it's that those things are simply not much fun compared to solo PvE activities in other MMOs. The PvPers will naturally gravitate to the sandbox stuff and remain subscribed. The others will get bored staring at rocks/shooting NPCs and leave.
If CCP want those players to remain then they'll have to overhaul PvE. Make solo activities more engaging. Allow players to participate in group PvE combat within hours of character creation, not weeks. "But muh EVE is a PvP game!" So what? That's not an excuse for a subpar PvE experience.
Focusing on the New Player Experience is like putting fresh paint over damp patches. Fix what you're selling before you try to sell it. |

Diggle Dirker
University of Caille Gallente Federation
14
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Posted - 2015.03.17 14:24:31 -
[3] - Quote
Here is what I think might help:
1) Make new characters corp-less, introduce them to PvP before showing them how to mine, direct them to corp recruitment and then allow them to choose the type of corp they want to join. Maybe give them an in-game "What kind of capsuleer would you like to be?" questionnaire that bumps relevant corps to the top of the list according to their selections. Make it clear NPC corps are an option but highlight their restrictions.
2) Give player corps the option to grant new characters (up to 30 days old?) automatic membership upon application. Allow them to click the join button and boom, they're in. If you don't want newbs/potential spies joining your corp, turn the option off. You want to do your bit for player retention? Give the newbs a chance. |
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